explode
explode <position> [muscledmg] [skindmg] [skinchance] [breakchance] [dislchance] [disfchance] [bleedchance] [bleed] [structuredmg] [range] [velocity] [shrapnelchance] [sound]
Explodes at a given position with optional parameters.
World
Parameters
Angle brackets <> mark required arguments; square brackets [] mark optional ones.
| Name | Type | Required | Description |
|---|---|---|---|
| position | position | Required | Where to make the explosion. |
| muscledmg | range | Optional | Limb muscle damage range (default 0-60). |
| skindmg | range | Optional | Limb skin damage range (default 0-75). |
| skinchance | float | Optional | Chance to do skin damage (default 0.2). |
| breakchance | float | Optional | Chance to fracture (default 0.06). |
| dislchance | float | Optional | Chance to dislocate (default 0.135). |
| disfchance | float | Optional | Chance to disfigure (default 0.34). |
| bleedchance | float | Optional | Chance to bleed (default 0.15). |
| bleed | range | Optional | Bleeding range (default 4-30). |
| structuredmg | float | Optional | Damage to structures (default 500). |
| range | float | Optional | Explosion range (default 12). |
| velocity | float | Optional | How hard things fly away (default 60). |
| shrapnelchance | float | Optional | Chance to inflict shrapnel (default 0.5). |
| sound | string | Optional | Sound to play (default explosion). |
Command generator
Fill in the arguments and copy the finished command — it updates as you type.
explode <position>PositionpositionWhere to make the explosion.
Muscledmgrange· optionalLimb muscle damage range (default 0-60).
Skindmgrange· optionalLimb skin damage range (default 0-75).
Skinchancefloat· optional
Chance to do skin damage (default 0.2).
Breakchancefloat· optional
Chance to fracture (default 0.06).
Dislchancefloat· optional
Chance to dislocate (default 0.135).
Disfchancefloat· optional
Chance to disfigure (default 0.34).
Bleedchancefloat· optional
Chance to bleed (default 0.15).
Bleedrange· optionalBleeding range (default 4-30).
Structuredmgfloat· optional
Damage to structures (default 500).
Rangefloat· optional
Explosion range (default 12).
Velocityfloat· optional
How hard things fly away (default 60).
Shrapnelchancefloat· optional
Chance to inflict shrapnel (default 0.5).
Soundstring· optionalSound to play (default explosion).