explode

explode <position> [muscledmg] [skindmg] [skinchance] [breakchance] [dislchance] [disfchance] [bleedchance] [bleed] [structuredmg] [range] [velocity] [shrapnelchance] [sound]

Explodes at a given position with optional parameters.
World
Parameters

Angle brackets <> mark required arguments; square brackets [] mark optional ones.

NameTypeRequiredDescription
positionpositionRequiredWhere to make the explosion.
muscledmgrangeOptionalLimb muscle damage range (default 0-60).
skindmgrangeOptionalLimb skin damage range (default 0-75).
skinchancefloatOptionalChance to do skin damage (default 0.2).
breakchancefloatOptionalChance to fracture (default 0.06).
dislchancefloatOptionalChance to dislocate (default 0.135).
disfchancefloatOptionalChance to disfigure (default 0.34).
bleedchancefloatOptionalChance to bleed (default 0.15).
bleedrangeOptionalBleeding range (default 4-30).
structuredmgfloatOptionalDamage to structures (default 500).
rangefloatOptionalExplosion range (default 12).
velocityfloatOptionalHow hard things fly away (default 60).
shrapnelchancefloatOptionalChance to inflict shrapnel (default 0.5).
soundstringOptionalSound to play (default explosion).
Command generator

Fill in the arguments and copy the finished command — it updates as you type.

explode <position>
PositionpositionWhere to make the explosion.
Muscledmgrange· optionalLimb muscle damage range (default 0-60).
Skindmgrange· optionalLimb skin damage range (default 0-75).
Skinchancefloat· optional
Chance to do skin damage (default 0.2).
Breakchancefloat· optional
Chance to fracture (default 0.06).
Dislchancefloat· optional
Chance to dislocate (default 0.135).
Disfchancefloat· optional
Chance to disfigure (default 0.34).
Bleedchancefloat· optional
Chance to bleed (default 0.15).
Bleedrange· optionalBleeding range (default 4-30).
Structuredmgfloat· optional
Damage to structures (default 500).
Rangefloat· optional
Explosion range (default 12).
Velocityfloat· optional
How hard things fly away (default 60).
Shrapnelchancefloat· optional
Chance to inflict shrapnel (default 0.5).
Soundstring· optionalSound to play (default explosion).