Container refill guide

Which of your syringes, cans, blood bags and bottles take which fluids — and what actually happens when you put more than one liquid in the same container.

How mixing actually works

A container holds a stack of separate liquid entries, not one merged substance. Add a second fluid and the container just tracks both amounts side by side. Drinking or injecting drains every entry in the stack proportionally to how much of the total you consume — each liquid still applies its own listed effects at its own strength. There's no recipe that turns two mixed fluids into a third, different one.

The liquid centrifuge is the one tool that reverses this: it splits a mixed stack back into single-liquid crafting bottles, one per fluid in the stack, at roughly two-thirds of the original volume (recharges every 60 seconds). Useful for separating out a fluid you accidentally topped up with something else.

Container capacity & delivery method

SyringeSyringe
100mLLimb injection

Standard limb injector — reusable, small capacity.

Combat penCombat pen
100mLLimb injection

One-handed quick injector for use mid-fight.

Blood bagBlood bag
750mLLimb injection

Can also be filled by drawing blood from a limb, not just decanting liquid.

Human blood bagHuman blood bag
750mLLimb injection

Same draw-and-inject loop as a standard blood bag.

Spray bottleSpray bottle
200mLTopical (limb surface)

Applies fluid directly onto a limb's surface — for topical fluids only.

Soda canSoda can
250mLDrink

Small, disposable, common early loot.

CanteenCanteen
300mLDrink

Cheap early craft — the first refillable water source most runs get.

Water bottleWater bottle
500mLDrink

Mid-size, easy to carry several in a bag.

Soda bottleSoda bottle
1000mLDrink

Larger single-serve bottle.

Water jugWater jug
3000mLDrink

Bulk camp storage — heavy, not meant for combat loadouts.

Mini barrelMini barrel
10000mLDrink

Huge capacity but only holdable in your hands — no bag storage.

Liquid pouchLiquid pouch
1000mLStorage only

Worn reserve tank with no drink/inject action of its own — top off your active containers from it.

Safe for a syringe, combat pen or blood bag

Injecting a fluid that isn’t flagged safe for injection risks injection sickness — check a liquid’s own page for its exact sickness value before forcing it into a vein. These 26 are the ones the game treats as injectable:

Safe for a spray bottle

Spray bottles apply fluid to a limb’s surface rather than drinking or injecting it. Only these 6 fluids are flagged for that kind of topical use:

What you can drink

Nearly everything is drinkable — only 6 fluids have no listed drink-stat change (some, like Mindwipe, still do something when swallowed, just not a body-stat delta this site can quantify):

Browse every fluid’s exact per-mL effects on the liquids page.

Filling a blood bag

Blood bags have a second use action beyond decanting from a barrel or puddle — using one on your own (or a corpse’s) limb draws blood directly into the bag, which you can then inject back into an injured limb later. See the first aid page for when blood volume is the priority.