Crafting ladder

How INT gates recipes and recognition, which crafts to prioritize early, and what happens when you craft above your level.

How INT works

Every item has an INT recognition requirement — you cannot craft or fully identify it until your Intelligence reaches that level. First-time crafts and blueprints grant INT experience; so does haggling with traders and reaching new depth layers. See the crafting tutorial for the in-game course text.

Early craft order

After the tutorial, craft in this order before hauling heavy loot. Full walkthrough context is on getting started.

  1. 1.CanteenINT 1

    Collect groundwater and boil it into clean water.

    View recipe →

  2. 2.CanvasINT 1

    Two canvases plus rope are the core of early bags.

    View recipe →

  3. 3.RopeINT 1

    Needed for foliage bags and many later crafts.

    View recipe →

  4. Your first real carry capacity — craft two if you can.

    View recipe →

  5. Break scrap piles and harvest materials faster.

    View recipe →

  6. Dedicated slot for loose crafting scrap.

    View recipe →

  7. Head protection before you push past layer 2.

    View recipe →

Key INT milestones

Crafting above your INT

You can attempt recipes up to 3 INT higher than your current level — but each step adds a failure penalty:

+1 INT
50% chance the resulting item spawns damaged
+2 INT
50% chance all materials are wasted
+3 INT
Same as +2, and you take slight self-damage

Prefer grinding INT through safe first-time crafts and trading before forcing high-tier recipes.

Full recognition gates

Every item sorted by INT requirement (13 tiers, 238 items). Browse all items or recipes for ingredients.

INT 117 items
INT 214 items
INT 326 items
INT 429 items
INT 529 items
INT 624 items
INT 720 items
INT 815 items
INT 913 items
INT 1034 items
INT 118 items
INT 128 items
INT 181 item

Quality slots

Recipes that call for “any item with __ quality” are explained on the crafting qualities page — each recipe detail page also lists matching provider items.