Soda
16/L trade value
Fluid chemistry profile — what changes when you drink or inject this substance.
DrinkableInjection sickness +0.6
Drink effects
Per mL when swallowed from a container.
- ▸Hydration (90f * num)
- ▸Body temperature (num * 3f)
- ▸Stamina (40f * num)
- ▸Energy (40f * num)
- ▸Sickness (50f * num)
- ▸Mood (15f * num)
- ▸Caffeine (800f * num)
Injection effects
This fluid cannot be injected safely.
Not injectable — syringe use blocked.
Injection risk
Non-medical fluids can make you sick when shot into a vein.
Injecting this fluid adds +0.6 injection sickness. Stick to drinking unless you have a clinical reason to risk it.
Crafting qualities
Tags this liquid contributes when used as a recipe ingredient.
Vitals touched
Survival meters this fluid pushes up or down.
- Thirst (hydration)
Normal 100 · Restored by drinking. Both dehydration and over-hydration are dangerous.
- Body temperature
Normal 37°C · Regulated toward 37°C; cold biomes and water pull it down, heat sources/clothing insulation push it up.
- Consciousness
Normal 100 · Unconscious (passes out)
Used in crafting
Recipes that require this liquid's crafting quality.
Titanium slab
Materials
Ilmenite chunk- Bio-chem fluid
- ·Water(quality ≥100)
- ·Hammering(quality ≥4)
- ·Cutting(quality ≥4)
Relief cream
Medicine
Flammable powder- ·Water(quality ≥50)
- ·Blood(quality ≥25)
- ·Opiate(quality ≥50)
- Bio-chem fluid
L.R.D. Serum
Medicine
- ·Antiseptic(quality ≥25)
- ·Water(quality ≥50)
- ·Opiate(quality ≥25)
- ·Blood(quality ≥25)
- Bio-chem fluid