Sports drink

20/L trade value

Fluid chemistry profile — what changes when you drink or inject this substance.
DrinkableInjection sickness +0.4
Drink effects

Per mL when swallowed from a container.

  • Hydration (13f * num)
  • Stamina (25f * num)
  • Energy (10f * num)
  • Sickness (2f * num)
  • Mood (0.5f * num)
Injection effects

This fluid cannot be injected safely.

Not injectable — syringe use blocked.

Injection risk

Non-medical fluids can make you sick when shot into a vein.

Injecting this fluid adds +0.4 injection sickness. Stick to drinking unless you have a clinical reason to risk it.

Crafting qualities

Tags this liquid contributes when used as a recipe ingredient.

Vitals touched

Survival meters this fluid pushes up or down.

  • Thirst (hydration)

    Normal 100 · Restored by drinking. Both dehydration and over-hydration are dangerous.

  • Consciousness

    Normal 100 · Unconscious (passes out)

Used in crafting

Recipes that require this liquid's crafting quality.

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Materials
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